I need the orb for the last area, is that where the blockade tool was? You know, Mr. Skutnik, It might have been 10 years for you, but ever since the Lab, ( Sub 4 I believe), I have been replaying every one of your Submachine games from the beginning. Ladder should come down. Ladder piston is used in 1-3, up the stairs to the left. I used my triple A battery bu nothing happens. Has anyone worked out what to do in the other world that we get to, after putting the 4 stabiliser loop in Storage 33-2? the Peter Navarre Crecy Evaluation. does anybody know, where the valve is, which you seem to need in 33/2 (once you are in it and put your hand on the lightcircle which takes you one layer deeper? Submachine Complete Collection. Juliet: I'm looking for the valve and a place to use the red blockade removal tool as well. I'm stuck in this cubical space.. nowhere to go. The Hidden Secrets Many Still Haven't Found In Bugsnax. Just look where there are two red pipes down in front, you can click there and are out of those storage room mazes (wich still make me dizzy when I'm in one). Huh? Got the last loop stabiliser from storage unit 33/3! In the brick world there is a device that can teleport you to at least two other worlds! Yeah, all of the games I loved experiencing again and anew. I put annotations and made it nice and easy to find. In the secrets for Submachine 10, It's revealed that Liz and Mur have rescued sunshine_bunnygirl_17, and she now takes care of Einstein while they're gone. 43m 29s 700ms. When you are in 33/3, you can swith three switches permanently. Submachine 10: the Exit 11 490x. Rusty Lake Hotel. Submachine Gun is a Hand Gun and is one of the Weapons in Remnant: From the Ashes. The Military Armament Corporation Model 10, officially abbreviated as "M10" or "M-10", and more commonly known as the MAC-10, is a compact, blowback operated machine pistol/submachine gun that was developed by Gordon B. Ingram in 1964. First one was at the bathtub, I think. Shoot, Reload, Repeat (Trigger) [2 levels] {Requires Level 9 Reflexes}: Defeating an enemy with a Rifle or Submachine Gun reduces reload time by 20% for 5 … Evan, click on the cigarette holder stand. thanks Evan! Scroll a bit down. This 33/3 is driving me nuts! I'm sure that we have to switch three switches, then move the lever down, then look for another hatch. But there's another spot for a white orb in the 123 world. Only now I found this place. Submachine 10: The Exit Gameplay & Info The 10th and final episode of the Submachine series game. Hotzenplotz, seem you are way ahead of me. So after using the hatch, you can disable those lasers with the plasma charge. Oh noes! Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough I put the light source there but cannot go down . Justin, how do you open that portal next to the transporter in 123 you talk about? You'll get a yellow disc which you'll use on the portal. I found a room with skulls, but I wasn't able to pick up any of them - ideas? Прохождение Submachine 10: The Exit + 10 secrets. Evan, no luck. What's most interesting is that last feat: Making the walkthrough. Go up there and then left to get to the levers.I'm in the 4th world now. RTL It's the Temple from Submachine 9. You see, I recorded all of that from the in-browser version of Sub10, in the official Mateusz Skutnik website. Gives you 'Loop Stabiliser'. Submachine 10: The Exit Submachine series. Submachine Card Game read more. I need a third light source ugh. Escape From Great Detached House - Games2Jollyさんの作品。 謎を解き明かしてクリアを目指そう。 That day I had gone to bed like normal but couldn't fall asleep thinking of the game, and I continued to play until dawn hit. Holy cow. Because I'm still missing one. Turns out it was just an area for the secrets. Submachine 10: the Exit read more. The names for the areas and the sub-sections of the game are my own. The game proved to be incredibly hard for me, and I finally beat it after around 7 hours, with admittedly some help online for the last details. Go into the left room and take the cat note in the left shelf. I don't believe anyone can understand right away the immense work that went into that walkthrough. Please read our Commenting Rules before posting your comment! They go into a device in 33/2. Submachine 7: The Core Walkthrough. New comments cannot be posted and votes cannot be cast, A subreddit for fans of one of the greatest point and click game series of all time and one of the best games on the internet. Part 35: Submachine 10: The Exit Part 35 Submachine 10: The Exit Welcome to this very special episode. Im stuck at the beginning with just the ladder piston. You get a secret if you assemble the telescope in the room showing only one layer, Evan. I finally did it, and uploaded the video. 2015. @Bossskiko & Juliet, you need the meditation glyph. Missing 1 vector fuse. In the red brick zone. Ok scroll screen just a bit and it will exit. Gotta go to those other places now! Cannot find my way out. I promised myself to not show neither the ending nor the notes, so that you would have to experience the game yourself and not just watch the guide, and also to heavily push viewers to go and buy the full game (through annotations and the video description). Used the cap in 23 so you can go left into the karma portal, then found telescope parts. Am I the only person missing the red blockade tool? This red bricks maze is tough. James, I have three, but no idea where to use them. Submachine: FLF read more. Rusty Lake. door valve in "lef upper room" in 1st tube labirinth. Than you can drag and dropt some things inside... :-), oh no... the hatch valve I found is not the one I need for 33/2 :(. That might be the exit eventually. No bigger tan a phone... :(, Is there a bug or something? lol. Back to the area where we started. But I don't think it was where the the light orb leads, because it only elad to one room. Good grief I am lost LOL stuck with ladder piston also? Submachine insight: read articles and interviews, watch Markiplier play Submachine 1 and follow tv tropes. To navigate move your cursor to the edge of the screen (or over an open doorway, staircase, or ladder). But getting there is not that easy, and you have to travel through the Submachine first. I'll go find that bathtub if you can find that ship for the battery again xD. Posting walkthrough links to YouTube and other sites is forbidden! And where do you find this blockade removal tool? Clever. Loop stabilizers are used in 33/2, but I can't find the fourth one.. has anyone found and used a red Blockade Removal Tool or and yellow Cog Wheel?I am so stuck... roberto: you have to use the karma fuses in 32/1 (see my comment at 6:02). My Kong. dunno why, but now I can enter the hatch in the brick world. Tron unblocked, Achilles Unblocked, Bad Eggs online and many many more. 11) Go left once. Then, the day came when I bought the Submachine Complete Collection. The game is so perfectly made, and once you more or less know what to do, and the difficulty of the puzzles doesn't distract you anymore, you can see how truly fantastically designed it all is. I don't know how I;m missing it.. Any tips? Submachine 10: The Exit. If you liked the first part of the SUBMACHINE game, you’ll surely like the second one, titled “THE LIGHTHOUSE”. Another loop stabiliser in 33/4. Next click the middle and right bolts (on the bottom below the pump things) and turn the wheel once your done. Also no clue where to use the blockade remover or where to find the valve Juliet mentioned earlier. I know how to use the the explorer chip but i'm stuck looking for this damn tool first.. Do you know anything about the airlock handle? 12) Keep going left until you see two doors. By the way: stuff can be put into the backpack if inventory gets full. For months. And one more.. The Secret area is hidden in the Edge this time. 10) Go left once, take the pamphlet and click on the picture. Done with this? You can get the ship ID number there. Hex Puzzle 17 835x. Adventure. There are almost no items to collect at all in this game: just one at the beginning and another one at the very end. I can press 3 buttons on top and then the bottom button to teleport. Play Submachine 9: the Temple It is chambered in either .45 ACP or 9mm.A two-stage suppressor by Sionics was designed for the MAC-10, which not only abates the noise created, but … Mateusz Skutnik. Skydom 246 799x. :)) Look closely there is the free version below the hd one! Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough By the way: that was behind storage unit 33/1. I missed out on seven of the game’s secrets: 5, 10, 12, 33, 34, 43, and 48. Coil goes into 123, in a coil machine in the portal on the left of the transporter. override. Sorry roberto. Level 9. Zoom in the small writings and jot down the dotted sign. Ugh need to find a third white orb to get in there, Evan. I never would have thought that I would have to say it, but this thing is just TOO HUGE. Click on items, solve puzzles and try to exit the Submachine. Need to find 1 handle to use in room after use the loops. 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